domingo, 18 de março de 2012
domingo, 26 de setembro de 2010
domingo, 19 de setembro de 2010
1º campeonato de counter strike source

TIMES ESCRITOS ...
ۜҚz's™ ¢h!¢ret!n
๖ۣۜt!n
TEAM MANE<<< ๖ۣۜҚz's>>>
๖ۣۜҚz's™ ¢h!¢ret!
rafa STEAM_0:0:23863813
style STEAM_0:1:25192346
uNderneath STEAM_0:0:34395106
Dє.мo™" STEAM_0:0:1544862
D2!" STEAM_0:1:28943910:
Åñgë£ßöy" STEAM_0:1:18659462
ҚilleR" STEAM_0:0:19250528
ch!cret!n" STEAM_0:0:30768931
"๖ۣۜҚz's™ Caminhoneiro" STEAM_0:1:27949953
TEAM NAME <>
KAZUMA STEAM_0:0:3675987
Leonhardt* STEAM_0:1:16075659
๖ۣۜӍ™ STEAM_0:1:20488939
๖ۣۜħîřôŚħî «« STEAM_0:0:2572383
Krizalid* STEAM_0:0:30109112
Clark STEAM_0:0:27055202
Qw3rTy STEAM_0:0:24569150
keimasa STEAM_0:1:5470381
«Øff§Þ®¡ñg» - STEAM_0:1:20931890
Ray - STEAM_0:0:27029211
Doraemon - STEAM_0:0:21986574
WhiteAngel - STEAM_0:1:18797823
ØßĶ - STEAM_0:1:15612075
Jeferson - STEAM_0:0:28071320
Bolinha - STEAM_0:1:8109619
ferrari - STEAM_0:1:19638966
hiraisan - STEAM_0:0:19127133
oOps - STEAM_0:1:20309279
TEAM DRIFTERS SERVER(O)
HULK STEAM_0:0:20328165
Ch4PoLiN STEAM_0:0:23773567
XAraDA STEAM_0:1:20404561
ИٳTЯӨҖ STEAM_0:0:24500695
TiXu* STEAM_0:0:19373894
JPN* STEAM_0:1:18181677
S∆¢ý STEAM_0:1:20370810
TEAM NAME Five_Br´.five club´
[ rEp - 0:1:17236918 ]
[ 。bOss` - 0:1:12397280 ]
[ Иαтšυ/Đeмøи - 0:0:14163571 ]
[ Mandyz` - 0:1:9500267 ]
[ .:. Jabba.:. - 0:1:4218165 ]
[ kbt - 0:0:12867245 ]
[ •_§høøtëя_» - 0:1:7875516 ]
[ ĈħǾķإŢởŞ - 0:1:33769950 ]
[ Plastered Wolf - 0:0:26326694 ]
[ .GIN - 0:0:14219729 ]
[ bruno <3>
Team name Killer`s Society ™serve (O)
nOfearr^^ - STEAM_0:0:4021240
nandu. - STEAM_0:1:3997622
✿Lya๖ۣۜ❤nandu✿- STEAM_0:1:7308393
Smegol^^ - STEAM_0:0:10693183
Fi^o - STEAM_0:1:7623710O
kx sk8* - STEAM_0:1:9452644
Yakuza - STEAM_0:0:19148168
Tropa - STEAM_0:0:13341465
sexta-feira, 10 de setembro de 2010
1º campeonato de counter strike source

Ta chegando galera !!! ta chegando a hora de saber qual melhor time brasileiro jogando aqui no Japao !!!
Vamos falar de algumas regras :
1º regra :
"nao use cheats lol "
2º regra :
" nao pode instalar a bomba Escondido ex: no map inferno "nao implantar dentro da agua"
3º regra :
" E proibido a troca de jogadores no meio do jogo so podera trocar os jogadores na hora da troca de lados
4º regra:
"todos os times tem que cadastrar seus jogadores nao pode jogar quem nao estiver cadastrado no clan ! caso isso aconteça o time e expulso!
5º regra:
" Um jogador nao pode jogar em varios times apenas no seu clan"
6º regra :
" Cada time tem que apresentar seu Admin, apenas ele pode marcar a hora dos confrontos
com os outros admins"
7º regra :
" todos os times tem que se apresentar nos servidores no horario marcado !a tolerancia e de 10 min se o time nao comparecer e WO!
8º regra :
"cada confronto sera de 30 rounds ou seja apos 15 rounds troca de lado e segui mais 15 rounds totalizando 30 rounds jogados !" nao acaba nos 16 rounds ganhos ter que jogar os 30 rounds
9º regra:
" todos os confrontos so poderam ser realizados nos servers cadastrados com Zblock rc2
tickrate 66 warmode nao sera aceito
inscricoes ate o dia 20 de setembro de 2010 as chaves serao postadas no dia 23/09
inicio do campeonato dia 24/09
"Todos os jogos serao gravados e as demos postadas pra quem quizer ver ! connect da tv tambem vai ser postado aki pra quem quizer assistir os jogos boa sorte a todos!!! "
terça-feira, 20 de abril de 2010
coL CEVO Championship 2010 Movie
Com a recente adição de mais um campeonato na CEVO trophycase, David "DchozN" Cho produziu um vídeo com fragmentos impressionante s coL.cs 'corresponde vs EG, tanto no suporte superior e as finais do Grand. O filme, rodando 6 minutos e 6 segundos de duração mostra alguns dos melhores frags e execuções dos jogadores coL.cs
sexta-feira, 19 de fevereiro de 2010
sábado, 28 de novembro de 2009
domingo, 8 de novembro de 2009
terça-feira, 3 de novembro de 2009
Radeon HD 5870 Vs GTX 295
e um duelo de titans mais o video fala por si so !valew por me enviar o video coringa!
sábado, 31 de outubro de 2009
IaN's High-end Config
// _Key Bindings
bind "=" "+right"
bind "kp_end" "buy defuser"
bind "kp_downarrow" "buy vest"
bind "kp_pgdn" "buy vesthelm"
bind "kp_leftarrow" "buy ak47; buy m4a1"
bind "kp_5" "buy primammo"
bind "kp_rightarrow" "buy secammo"
bind "kp_ins" "buy awp"
bind "kp_home" "buy hegrenade"
bind "kp_uparrow" "buy flashbang"
bind "kp_pgup" "buy smokegrenade"
bind "kp_plus" "buy deagle"
bind "kp_enter" "buy mp5"
bind "o" " "
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "ctrl" "+duck"
bind "mouse1" "+attack"
bind "e" "+use"
bind "uparrow" "rcon exec pregame.cfg"
bind "leftarrow" "rcon_password "
bind "rightarrow" "rcon_password"
bind "downarrow" "rcon exec lo3"
bind "f5" "jpeg"
bind "space" "+jump"
bind "p" "exec play"
bind "mwheeldown" "+jump"
bind "h" "drop;drop;drop;drop;drop"
bind "backspace" "impulse 100"
// _Net performance
cl_smoothtime 0.01 // Determines how many times per second cl_smooth occurs
cl_cmdrate 101 // Lower for low bandwidth internet
cl_interp_ratio 0.01 // zBlocked
cl_interpolate 0 // zBlocked
cl_lagcomp_errorcheck 0 // Change if having problems with registration
cl_lagcompensation 1 // Change if having problems with registration
cl_smooth 1 // Change if having problems with registration
cl_updaterate 101 // Lower for low bandwidth internet
rate 25000 // Lower for low bandwidth internet
// _HUD Settings
net_graph 3 // Turns net_graph on for CAL screenshots
net_graphpos 2 // Puts net_graph in the middle of the screen
net_graphheight 110 // Puts the net_graph right above the time at 1440x900
cl_crosshairscale 2500 // Changes size of the crosshair. Bigger the number, smaller the crosshair.
cl_radaralpha 200 // Makes your radar opaque
cl_dynamiccrosshair 0 // Don't change this or you're bad
cl_crosshairalpha 999 // Makes your crosshair opaque
cl_crosshairusealpha 1 // Makes your crosshair opaque
overview_preferred_mode 1 // Turns your radar on
drawradar // Turns your radar on
// _Preference Settings
cl_yawspeed 1800 // Spin speed with +left/+right
cl_forcepreload 1 // Preloads stuff or something
voice_enable 1 // Enables in-game voice chat
jpeg_quality 100 // Set to at least 90 for CAL
budget_show_history 0
zoom_sensitivity_ratio .8 // Ratio of your sensitivity when you zoom in
fps_max 101 // Caps FPS
// _Sound settings
dsp_enhance_stereo 1
dsp_slow_cpu 0
snd_mixahead .1 // Sound syncs better
snd_flushasync
// _Violence settings
violence_ablood 1 // Turns on blood
violence_agibs 1 // Turns on blood
violence_hblood 1 // Turns on blood
violence_hgibs 1 // Turns on blood
cl_show_bloodspray 1 // Turns on blood
// _CPU Settings
cl_phys_props_enable 0 // Turns Angel Munozty props off
cl_phys_props_max 0 // Turns Angel Munozty props off
cl_ragdoll_collide 0 // Ragdolls don't pile up
cl_phys_props_enable 1 // zBlocked
cl_phys_props_max 1 // zBlocked
cl_ragdoll_physics_enable 1 // Bodies stay visible when killed
props_break_max_pieces 0 // Props disappear when broken
// _GPU Settings
rope_averagelight 0 // Reduces rope resolution
rope_collide 0 // Reduces rope resolution
rope_shake 0 // Reduces rope resolution
rope_smooth 0 // Reduces rope resolution
rope_smooth_minwidth 0 // Reduces rope resolution
rope_smooth_minalpha 0 // Reduces rope resolution
rope_smooth_maxalphawidth 0 // Reduces rope resolution
rope_smooth_maxalpha 0 // Reduces rope resolution
rope_smooth_enlarge 0 // Reduces rope resolution
rope_subdiv 0 // Reduces rope resolution
rope_wind_dist 0.01 // Reduces rope resolution
r_shadows 1 // Enables shadows
r_shadowrendertotexture 1 // Blends the shadows with the textures
r_dynamic 0
r_drawmodeldecals 1 // Shows clientside hits on models
r_waterforcereflectentities 1 // Water Detail Reflect All
r_rootlod 0 // High Model Detail
r_lod -3 // Enables anisotropic filtering
mat_vsync 0 // V-Sync Off
mat_dxlevel 95 // Direct-x 9.0 with HDR
mat_colorcorrection 0 // Disables color correction
mat_forceaniso 8 // 8x Ansiotropic Filtering
mat_antialias 4 // 4x Anti-aliasing
mat_reducefillrate 0 // High Shader Detail
mat_picmip 0 // High Texture Detail
mat_hdr_enabled 0 // Disables high dynamic range
mat_disable_bloom 1 // Disables high dynamic range
mat_clipz 0
mat_monitorgamma 1.6 // Brightness setting
mat_specular 1 // Shows reflection on scopes
mat_bumpmap 1 // Enables bumpmapping
mat_mipmaptextures 1 // Turns anisotropic filtering on
mat_bloomscale 0 // Turns HDR off
cl_ejectbrass 1 // Shows Ejecting Shells
cl_c4dynamiclight 1 // Big blinking C4 light
// _Misc Settings
cl_downloadfilter nosounds // Turns pub server sound downloads off
clear
echo "(0)(0) (0)(0) (0)(0) (0)(0) (0)(0) (0)(0)"
echo "(' -') (' -') (' -') (' -') (' -') (' -')"
echo "(Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z)"
echo " "
echo "(0)(0) DirectX set to 9.0c (0)(0)"
echo "(' -') Anisotropic set to 8x (' -')"
echo "(Z)(Z) Anti-aliasing set to 4x (Z)(Z)"
echo " "
echo "(0)(0) (0)(0) (0)(0) (0)(0) (0)(0) (0)(0)"
echo "(' -') (' -') (' -') (' -') (' -') (' -')"
echo "(Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z)"
bind "=" "+right"
bind "kp_end" "buy defuser"
bind "kp_downarrow" "buy vest"
bind "kp_pgdn" "buy vesthelm"
bind "kp_leftarrow" "buy ak47; buy m4a1"
bind "kp_5" "buy primammo"
bind "kp_rightarrow" "buy secammo"
bind "kp_ins" "buy awp"
bind "kp_home" "buy hegrenade"
bind "kp_uparrow" "buy flashbang"
bind "kp_pgup" "buy smokegrenade"
bind "kp_plus" "buy deagle"
bind "kp_enter" "buy mp5"
bind "o" " "
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "ctrl" "+duck"
bind "mouse1" "+attack"
bind "e" "+use"
bind "uparrow" "rcon exec pregame.cfg"
bind "leftarrow" "rcon_password "
bind "rightarrow" "rcon_password"
bind "downarrow" "rcon exec lo3"
bind "f5" "jpeg"
bind "space" "+jump"
bind "p" "exec play"
bind "mwheeldown" "+jump"
bind "h" "drop;drop;drop;drop;drop"
bind "backspace" "impulse 100"
// _Net performance
cl_smoothtime 0.01 // Determines how many times per second cl_smooth occurs
cl_cmdrate 101 // Lower for low bandwidth internet
cl_interp_ratio 0.01 // zBlocked
cl_interpolate 0 // zBlocked
cl_lagcomp_errorcheck 0 // Change if having problems with registration
cl_lagcompensation 1 // Change if having problems with registration
cl_smooth 1 // Change if having problems with registration
cl_updaterate 101 // Lower for low bandwidth internet
rate 25000 // Lower for low bandwidth internet
// _HUD Settings
net_graph 3 // Turns net_graph on for CAL screenshots
net_graphpos 2 // Puts net_graph in the middle of the screen
net_graphheight 110 // Puts the net_graph right above the time at 1440x900
cl_crosshairscale 2500 // Changes size of the crosshair. Bigger the number, smaller the crosshair.
cl_radaralpha 200 // Makes your radar opaque
cl_dynamiccrosshair 0 // Don't change this or you're bad
cl_crosshairalpha 999 // Makes your crosshair opaque
cl_crosshairusealpha 1 // Makes your crosshair opaque
overview_preferred_mode 1 // Turns your radar on
drawradar // Turns your radar on
// _Preference Settings
cl_yawspeed 1800 // Spin speed with +left/+right
cl_forcepreload 1 // Preloads stuff or something
voice_enable 1 // Enables in-game voice chat
jpeg_quality 100 // Set to at least 90 for CAL
budget_show_history 0
zoom_sensitivity_ratio .8 // Ratio of your sensitivity when you zoom in
fps_max 101 // Caps FPS
// _Sound settings
dsp_enhance_stereo 1
dsp_slow_cpu 0
snd_mixahead .1 // Sound syncs better
snd_flushasync
// _Violence settings
violence_ablood 1 // Turns on blood
violence_agibs 1 // Turns on blood
violence_hblood 1 // Turns on blood
violence_hgibs 1 // Turns on blood
cl_show_bloodspray 1 // Turns on blood
// _CPU Settings
cl_phys_props_enable 0 // Turns Angel Munozty props off
cl_phys_props_max 0 // Turns Angel Munozty props off
cl_ragdoll_collide 0 // Ragdolls don't pile up
cl_phys_props_enable 1 // zBlocked
cl_phys_props_max 1 // zBlocked
cl_ragdoll_physics_enable 1 // Bodies stay visible when killed
props_break_max_pieces 0 // Props disappear when broken
// _GPU Settings
rope_averagelight 0 // Reduces rope resolution
rope_collide 0 // Reduces rope resolution
rope_shake 0 // Reduces rope resolution
rope_smooth 0 // Reduces rope resolution
rope_smooth_minwidth 0 // Reduces rope resolution
rope_smooth_minalpha 0 // Reduces rope resolution
rope_smooth_maxalphawidth 0 // Reduces rope resolution
rope_smooth_maxalpha 0 // Reduces rope resolution
rope_smooth_enlarge 0 // Reduces rope resolution
rope_subdiv 0 // Reduces rope resolution
rope_wind_dist 0.01 // Reduces rope resolution
r_shadows 1 // Enables shadows
r_shadowrendertotexture 1 // Blends the shadows with the textures
r_dynamic 0
r_drawmodeldecals 1 // Shows clientside hits on models
r_waterforcereflectentities 1 // Water Detail Reflect All
r_rootlod 0 // High Model Detail
r_lod -3 // Enables anisotropic filtering
mat_vsync 0 // V-Sync Off
mat_dxlevel 95 // Direct-x 9.0 with HDR
mat_colorcorrection 0 // Disables color correction
mat_forceaniso 8 // 8x Ansiotropic Filtering
mat_antialias 4 // 4x Anti-aliasing
mat_reducefillrate 0 // High Shader Detail
mat_picmip 0 // High Texture Detail
mat_hdr_enabled 0 // Disables high dynamic range
mat_disable_bloom 1 // Disables high dynamic range
mat_clipz 0
mat_monitorgamma 1.6 // Brightness setting
mat_specular 1 // Shows reflection on scopes
mat_bumpmap 1 // Enables bumpmapping
mat_mipmaptextures 1 // Turns anisotropic filtering on
mat_bloomscale 0 // Turns HDR off
cl_ejectbrass 1 // Shows Ejecting Shells
cl_c4dynamiclight 1 // Big blinking C4 light
// _Misc Settings
cl_downloadfilter nosounds // Turns pub server sound downloads off
clear
echo "(0)(0) (0)(0) (0)(0) (0)(0) (0)(0) (0)(0)"
echo "(' -') (' -') (' -') (' -') (' -') (' -')"
echo "(Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z)"
echo " "
echo "(0)(0) DirectX set to 9.0c (0)(0)"
echo "(' -') Anisotropic set to 8x (' -')"
echo "(Z)(Z) Anti-aliasing set to 4x (Z)(Z)"
echo " "
echo "(0)(0) (0)(0) (0)(0) (0)(0) (0)(0) (0)(0)"
echo "(' -') (' -') (' -') (' -') (' -') (' -')"
echo "(Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z)"
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