sábado, 31 de outubro de 2009

CS:S - coringa



5th - The Revolutions - Axesgaming MiniMovie Contest 2009 (20/06/2009)



CS:S | Away from the sun by sliNK


IaN's High-end Config

// _Key Bindings
bind "=" "+right"
bind "kp_end" "buy defuser"
bind "kp_downarrow" "buy vest"
bind "kp_pgdn" "buy vesthelm"
bind "kp_leftarrow" "buy ak47; buy m4a1"
bind "kp_5" "buy primammo"
bind "kp_rightarrow" "buy secammo"
bind "kp_ins" "buy awp"
bind "kp_home" "buy hegrenade"
bind "kp_uparrow" "buy flashbang"
bind "kp_pgup" "buy smokegrenade"
bind "kp_plus" "buy deagle"
bind "kp_enter" "buy mp5"
bind "o" " "
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "ctrl" "+duck"
bind "mouse1" "+attack"
bind "e" "+use"
bind "uparrow" "rcon exec pregame.cfg"
bind "leftarrow" "rcon_password "
bind "rightarrow" "rcon_password"
bind "downarrow" "rcon exec lo3"
bind "f5" "jpeg"
bind "space" "+jump"
bind "p" "exec play"
bind "mwheeldown" "+jump"
bind "h" "drop;drop;drop;drop;drop"
bind "backspace" "impulse 100"

// _Net performance
cl_smoothtime 0.01 // Determines how many times per second cl_smooth occurs
cl_cmdrate 101 // Lower for low bandwidth internet
cl_interp_ratio 0.01 // zBlocked
cl_interpolate 0 // zBlocked
cl_lagcomp_errorcheck 0 // Change if having problems with registration
cl_lagcompensation 1 // Change if having problems with registration
cl_smooth 1 // Change if having problems with registration
cl_updaterate 101 // Lower for low bandwidth internet
rate 25000 // Lower for low bandwidth internet

// _HUD Settings
net_graph 3 // Turns net_graph on for CAL screenshots
net_graphpos 2 // Puts net_graph in the middle of the screen
net_graphheight 110 // Puts the net_graph right above the time at 1440x900
cl_crosshairscale 2500 // Changes size of the crosshair. Bigger the number, smaller the crosshair.
cl_radaralpha 200 // Makes your radar opaque
cl_dynamiccrosshair 0 // Don't change this or you're bad
cl_crosshairalpha 999 // Makes your crosshair opaque
cl_crosshairusealpha 1 // Makes your crosshair opaque
overview_preferred_mode 1 // Turns your radar on
drawradar // Turns your radar on

// _Preference Settings
cl_yawspeed 1800 // Spin speed with +left/+right
cl_forcepreload 1 // Preloads stuff or something
voice_enable 1 // Enables in-game voice chat
jpeg_quality 100 // Set to at least 90 for CAL
budget_show_history 0
zoom_sensitivity_ratio .8 // Ratio of your sensitivity when you zoom in
fps_max 101 // Caps FPS

// _Sound settings
dsp_enhance_stereo 1
dsp_slow_cpu 0
snd_mixahead .1 // Sound syncs better
snd_flushasync

// _Violence settings
violence_ablood 1 // Turns on blood
violence_agibs 1 // Turns on blood
violence_hblood 1 // Turns on blood
violence_hgibs 1 // Turns on blood
cl_show_bloodspray 1 // Turns on blood

// _CPU Settings
cl_phys_props_enable 0 // Turns Angel Munozty props off
cl_phys_props_max 0 // Turns Angel Munozty props off
cl_ragdoll_collide 0 // Ragdolls don't pile up
cl_phys_props_enable 1 // zBlocked
cl_phys_props_max 1 // zBlocked
cl_ragdoll_physics_enable 1 // Bodies stay visible when killed
props_break_max_pieces 0 // Props disappear when broken

// _GPU Settings
rope_averagelight 0 // Reduces rope resolution
rope_collide 0 // Reduces rope resolution
rope_shake 0 // Reduces rope resolution
rope_smooth 0 // Reduces rope resolution
rope_smooth_minwidth 0 // Reduces rope resolution
rope_smooth_minalpha 0 // Reduces rope resolution
rope_smooth_maxalphawidth 0 // Reduces rope resolution
rope_smooth_maxalpha 0 // Reduces rope resolution
rope_smooth_enlarge 0 // Reduces rope resolution
rope_subdiv 0 // Reduces rope resolution
rope_wind_dist 0.01 // Reduces rope resolution
r_shadows 1 // Enables shadows
r_shadowrendertotexture 1 // Blends the shadows with the textures
r_dynamic 0
r_drawmodeldecals 1 // Shows clientside hits on models
r_waterforcereflectentities 1 // Water Detail Reflect All
r_rootlod 0 // High Model Detail
r_lod -3 // Enables anisotropic filtering
mat_vsync 0 // V-Sync Off
mat_dxlevel 95 // Direct-x 9.0 with HDR
mat_colorcorrection 0 // Disables color correction
mat_forceaniso 8 // 8x Ansiotropic Filtering
mat_antialias 4 // 4x Anti-aliasing
mat_reducefillrate 0 // High Shader Detail
mat_picmip 0 // High Texture Detail
mat_hdr_enabled 0 // Disables high dynamic range
mat_disable_bloom 1 // Disables high dynamic range
mat_clipz 0
mat_monitorgamma 1.6 // Brightness setting
mat_specular 1 // Shows reflection on scopes
mat_bumpmap 1 // Enables bumpmapping
mat_mipmaptextures 1 // Turns anisotropic filtering on
mat_bloomscale 0 // Turns HDR off
cl_ejectbrass 1 // Shows Ejecting Shells
cl_c4dynamiclight 1 // Big blinking C4 light

// _Misc Settings
cl_downloadfilter nosounds // Turns pub server sound downloads off

clear
echo "(0)(0) (0)(0) (0)(0) (0)(0) (0)(0) (0)(0)"
echo "(' -') (' -') (' -') (' -') (' -') (' -')"
echo "(Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z)"
echo " "
echo "(0)(0) DirectX set to 9.0c (0)(0)"
echo "(' -') Anisotropic set to 8x (' -')"
echo "(Z)(Z) Anti-aliasing set to 4x (Z)(Z)"
echo " "
echo "(0)(0) (0)(0) (0)(0) (0)(0) (0)(0) (0)(0)"
echo "(' -') (' -') (' -') (' -') (' -') (' -')"
echo "(Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z)"

dT's AMD FPS Config

// dT Legal FPS Config Version 2.3
// Updated: 26 October 2007

// Cvars Value for cvar

//Net settings

cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_updaterate "101"
cl_interpolate "1"
cl_cmdrate "101"
cl_interp "0.01"
cl_smooth "1"
cl_smoothtime "0.01"
cl_resend "6"
net_graph "0"
cl_showfps "0"
rate "30000"
fps_max "1337"
cl_pred_optimize "2"
net_maxfragments "1280"
cl_timeout "30"
cl_predictweapons "1"

//Ingame quality

jpeg_quality "100"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
cl_allowdownload "0"
cl_allowupload "0"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "1"
texture_budget_background_alpha "999999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_colorcorrection "0"
mat_wateroverlaysize "1"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
muzzleflash_light "0"
ai_expression_optimization "1"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "0"
cl_wpn_sway_interp "0"
mat_trilinear "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "1"
r_forcewaterleaf "0"
r_updaterefracttexture "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_texture_list_all "0"
mat_texturelist_directories "0"
mat_texturelist_files "1"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_decal_cullsize "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_lod_noupdate "1"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0"
mat_shadowstate "0"
r_worldlights "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "0"
r_waterforceexpensive "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_DoCovertTransitions "1"
r_fastzreject "-1"
r_waterforceexpensive "0"
r_worldlights "2"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
cl_logofile "0"
r_shadowmaxrendered "9"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
cl_rumblescale "0"
cl_ejectbrass "0"
net_showevents "0"
r_spray_lifetime "1"
showhitlocation "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_ropetranslucent "0"
commentary_firstrun "0"
r_dynamic "0"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "1"
vprof_graphwidth "1"
r_lightaverage "1"
lod_enable "1"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
cl_autohelp "0"
cl_c4progressbar "1"
hud_centerid "0"
npc_height_adjust "1"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
blink_duration "0"
hud_fastswitch "1"
closecaption "0"

//Debug commands

mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"

//Radar settings

cl_radartype "1"
cl_radaralpha "255"
cl_radartype "1"

//Sound settings

snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
snd_noextraupdate "1"
suitvolume "0"
dsp_enhance_stereo "0"
dsp_slow_cpu "0"
dsp_spatial "1"
dsp_speaker "50"
dsp_volume "2"
dsp_water "1"
cl_downloadfilter "nosounds"
snd_profile "0"
volume "1"
voice_scale "1"
voice_modenable "1"
voice_enable "1"

//These cvars will boost your fps dramaticly

r_3dnow "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"

//Ropes

rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"

//Models

g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "1"
cl_phys_props_max "50"
r_maxmodeldecal "0"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"
r_drawmodeldecals "0"

//Blood settings

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

//Other
props_break_max_pieces "0"
datacachesize "64"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
con_enable "1"
weapon_showproficiency "1"

//Buy Menu (Delete this part if you have your own or don't want a buy menu)

bind "KP_END" "buy deagle"
bind "KP_DOWNARROW" "buy vesthelm;buy vest"
bind "KP_PGDN" "buy m4a1;buy ak47"
bind "KP_ENTER" "buy awp"
bind "KP_DEL" "buy mp5"
bind "KP_PLUS" "buy defuser"
bind "KP_LEFTARROW" "buy hegrenade"
bind "KP_5" "buy flashbang"
bind "KP_RIGHTARROW" "buy smokegrenade"

clear
echo "dT Legal FPS Config Version 2.3"

cevo cfg

//CEVO FPS Config
//----------------------
//Email all questions or concerns to MStevens@cevolved.com
//Re-name this config to "autoexec.cfg" to enable

clear
echo "***********************"
echo "CEVO FPS Configuration v1.3 loaded"
echo "http://www.cevolved.com"
echo "Email any questions or concerns to MStevens@cevolved.com"
echo "***********************"

// FPS Settings
// ----------------


//Cl_ Commands

cl_cmdrate "101" // Must be set to 100/101
cl_drawmonitors "0" // changeable
cl_ejectbrass "0" // changeable
cl_forcepreload "1" // changeable
cl_interp "0.01" // Must be set to .01
cl_interpolate "1" // Must be set to 1
cl_lagcomp_errorcheck "1" // changeable
cl_lagcompensation "1" // changeable
cl_minmodels "1" // changeable
cl_min_ct "1" // changeable
cl_min_t "1" // changeable
cl_predictweapons "1" // changeable
cl_pred_optimize "2" // changeable
cl_phys_props_max "50" // Must be set to 50+
cl_ragdoll_physics_enable "0" // changeable
cl_ragdoll_collide "0" // changeable
cl_smooth "1" // changeable
cl_smoothtime "0.01" // changeable
cl_updaterate "101" // Must be set to 100/101


//Mat_ commands

mat_bloomscale "0" // changeable
mat_bumpmap "0" // changeable
mat_clipz "1" // changeable
mat_colorcorrection "0" // changeable
mat_compressedtextures "1" // changeable
//mat_debug // Illegal
mat_debug_postprocessing_effects "0" // Must be set to 0
mat_debugdepthmode "0" // Must be set to 0
mat_debugdepthval "128" // Must be set to 128
mat_debugdepthvalmax "256" // Must be set to 256
mat_disable_bloom "1" // changeable
//mat_dxlevel 90 // Must be set to 81 or higher
mat_filterlightmaps "1" // changeable
mat_forcehardwaresync "0" // changeable
mat_hdr_enabled "0" // changeable
mat_parallaxmap "0" // changeable
mat_picmip "0" // Must not be higher than 2
mat_reducefillrate "1" // changeable
mat_specular "0" // changeable
mat_vsync "0" // changeable

//R_ Commands

r_decals "0" // changeable
r_decal_cullsize "0" // changeable
r_dopixelvisibility "0" // changeable
r_drawbatchdecals "0" // changeable
r_drawflecks "0" // changeable
r_drawmodeldecals "0" // changeable
r_dynamic "0" // changeable
r_eyes "0" // changeable
r_flex "0" // changeable
r_lightaverage "1" // Must be set to 1
r_lod "-1" // Must be set to -1/0/1/2
r_maxdlights "32" // Must be set to 32
r_occlusion "1" // changeable
r_renderoverlayfragment "0" // changeable
r_rootlod "2" // Must be set to 0/1/2
r_shadows "1" // changeable
r_shadowmaxrendered "1" // changeable
r_shadowrendertotexture "1" // changeable
r_teeth "0" // changeable
r_waterforceexpensive "0" // changeable
r_waterdrawreflection "0" // changeable
r_worldlights "2" // Must be set to 2
r_worldlightmin "0.0002" // Must be set to .0002

r_3dnow "1" // changeable
r_mmx "1" // changeable
r_sse "1" // changeable
r_sse2 "1" // changeable
r_3dsky 0 // changeable

//Rope_

rope_averagelight "0" // changeable
rope_collide "0" // changeable
rope_shake "0" // changeable
rope_smooth "0" // changeable
rope_smooth_minwidth "0" // changeable
rope_smooth_minalpha "0" // changeable
rope_smooth_maxalphawidth "0" // changeable
rope_smooth_maxalpha "0" // changeable
rope_smooth_enlarge "0" // changeable
rope_subdiv "0" // changeable
rope_wind_dist "0.01" // changeable


//Miscellaneous

//+showbudget // Illegal
//+showbudget_texture // Illegal
//+showbudget_texture_global // Illegal
//flush // Illegal
//flush_locked // Illegal
fps_max "100" // changeable
func_break_max_pieces "0" // changeable
gl_clear "1" // Must be set to 1
jpeg_quality "100" // Must be set to 100
mp_decals "0" // changeable
net_showevents "0" // Must be set to 0
props_break_max_pieces "0" // changeable
props_break_max_pieces_perframe "0" // changeable
rate "25000" // Must be set to 25000+
snd_flushasync
texture_budget_background_alpha "999 // changeable
texture_budget_panel_height "0" // changeable
texture_budget_panel_width "0" // changeable
//timerefresh // Illegal
voice_enable "1" // changeable
voice_scale "1" // changeable
voice_modenable "1" // changeable
violence_agibs "1" // changeable
violence_hgibs "1" // changeable
violence_hblood "1" // changeable
violence_ablood "1" // changeable
//wait // Illegal
//zoom_sensitivity_ratio "1" // changeable


//BUY BINDS
//-----
//KP_ is the prefix for KeyPad buttons
//You may add multiple buy commands to one key
//Ex. bind "f1" "buy awp;buyammo1;buy deagle;buyammo2;buyammo2;buyammo2"
//Remove the "//" to activate the bind

//bind "buy awp"
//bind "buy ak47"
//bind "buy m4a1"
//bind "buy famas"
//bind "buy galil"
//bind "buy mp5"
//bind "buy tmp"
//bind "buy deagle"
//bind "buy usp"
//bind "buyammo1"
//bind "buyammo2"
//bind "buy flashbang"
//bind "buy hegrenade"
//bind "buy smokegrenade"
//bind "buy defuser"
//bind "vest"
//bind "vesthelm"

Casey's Config v2 (CAL compliant)

// Casey's Config v2 (CAL compliant)
// Updated for new season by CAL|Stone
// Updated 01/23/07 - Added misc settings section

//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "101"
rate "25000"

//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.

//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1" // Enables phsyics props.
cl_phys_props_max "50" // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
cl_show_splashes "0" // Disables water splashes.

//_Set Render vars_
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals "0" // Models decals (i.e. blood).
r_eyes "0" // Disables eyes in models.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "1"
props_break_max_pieces "0" // Disables prop fragmenting

//_Set Materials vars_
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

//_Set HUD vars_
hud_centerid "1" // Centers player IDs
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.

//_Set Misc settings_
cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100" // High quality screenshots

clear
echo _Casey's Config v2 (CAL compliant) loaded_

AnX's Highest-end cfg

budget_show_history 1
cl_interp .01
cl_interpolate 1
cl_updaterate 100
cl_cmdrate 100
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_smooth 1
rate 25000
cl_phys_props_enable 1
cl_ragdoll_physics_enable 1
cl_show_splashes 1
cl_ejectbrass 1
cl_forcepreload 1
cl_phys_props_enable 1
cl_phys_props_max 1
cl_wpn_sway_scale 1
jpeg_quality 100
mat_forceaniso 1
mat_trilinear 1
mat_wateroverlaysize 256
mat_vsync 1
mat_hdr_enabled 1
mat_hdr_level 2
mat_picmip 0
mat_reducefillrate 0
mat_antialias 8
mat_bloomscale 1
mat_bumpmap 1
mat_clipz 0
mat_fastnobump 0
mat_fastspecular 1
mat_mipmaptextures 1
mat_specular 1
mat_picmip 0
mp_decals 500
muzzleflash_light 1
r_occlusion 1
r_propsmaxdist 5000000
r_renderoverlayfragment 1
r_waterforceexpensive 1
r_cheapwaterstart 0
r_cheapwaterend 0
r_avglight 1
r_decal_cullsize 0
r_decals 2048
r_drawdetailprops 1
r_drawflecks 1
r_drawmodeldecals 1
r_dynamic 1
r_eyes 1
r_lightaverage 1
r_shadows 2
r_teeth 1
r_waterforceexpensive 1
r_lod -5
r_rootlod -7
r_3dsky 1
rope_averagelight 1
rope_smooth 1
rope_subdiv 1
rope_wind_dist 1
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs