domingo, 8 de novembro de 2009

CS:S - SLIFE Volume 2 (Smerch TV) - HD






se vc gosto do primeiro veja o segundo mais assista ate o fim !

CS:S - SLIFE Volume 1 (Smerch TV) - HD





um dos melhores videos que eu ja vi ate agora !!!

terça-feira, 3 de novembro de 2009

Radeon HD 5870 Vs GTX 295

e um duelo de titans mais o video fala por si so !valew por me enviar o video coringa!

owned xarada counter strike codition zero


sábado, 31 de outubro de 2009

CS:S - coringa



5th - The Revolutions - Axesgaming MiniMovie Contest 2009 (20/06/2009)



CS:S | Away from the sun by sliNK


IaN's High-end Config

// _Key Bindings
bind "=" "+right"
bind "kp_end" "buy defuser"
bind "kp_downarrow" "buy vest"
bind "kp_pgdn" "buy vesthelm"
bind "kp_leftarrow" "buy ak47; buy m4a1"
bind "kp_5" "buy primammo"
bind "kp_rightarrow" "buy secammo"
bind "kp_ins" "buy awp"
bind "kp_home" "buy hegrenade"
bind "kp_uparrow" "buy flashbang"
bind "kp_pgup" "buy smokegrenade"
bind "kp_plus" "buy deagle"
bind "kp_enter" "buy mp5"
bind "o" " "
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "ctrl" "+duck"
bind "mouse1" "+attack"
bind "e" "+use"
bind "uparrow" "rcon exec pregame.cfg"
bind "leftarrow" "rcon_password "
bind "rightarrow" "rcon_password"
bind "downarrow" "rcon exec lo3"
bind "f5" "jpeg"
bind "space" "+jump"
bind "p" "exec play"
bind "mwheeldown" "+jump"
bind "h" "drop;drop;drop;drop;drop"
bind "backspace" "impulse 100"

// _Net performance
cl_smoothtime 0.01 // Determines how many times per second cl_smooth occurs
cl_cmdrate 101 // Lower for low bandwidth internet
cl_interp_ratio 0.01 // zBlocked
cl_interpolate 0 // zBlocked
cl_lagcomp_errorcheck 0 // Change if having problems with registration
cl_lagcompensation 1 // Change if having problems with registration
cl_smooth 1 // Change if having problems with registration
cl_updaterate 101 // Lower for low bandwidth internet
rate 25000 // Lower for low bandwidth internet

// _HUD Settings
net_graph 3 // Turns net_graph on for CAL screenshots
net_graphpos 2 // Puts net_graph in the middle of the screen
net_graphheight 110 // Puts the net_graph right above the time at 1440x900
cl_crosshairscale 2500 // Changes size of the crosshair. Bigger the number, smaller the crosshair.
cl_radaralpha 200 // Makes your radar opaque
cl_dynamiccrosshair 0 // Don't change this or you're bad
cl_crosshairalpha 999 // Makes your crosshair opaque
cl_crosshairusealpha 1 // Makes your crosshair opaque
overview_preferred_mode 1 // Turns your radar on
drawradar // Turns your radar on

// _Preference Settings
cl_yawspeed 1800 // Spin speed with +left/+right
cl_forcepreload 1 // Preloads stuff or something
voice_enable 1 // Enables in-game voice chat
jpeg_quality 100 // Set to at least 90 for CAL
budget_show_history 0
zoom_sensitivity_ratio .8 // Ratio of your sensitivity when you zoom in
fps_max 101 // Caps FPS

// _Sound settings
dsp_enhance_stereo 1
dsp_slow_cpu 0
snd_mixahead .1 // Sound syncs better
snd_flushasync

// _Violence settings
violence_ablood 1 // Turns on blood
violence_agibs 1 // Turns on blood
violence_hblood 1 // Turns on blood
violence_hgibs 1 // Turns on blood
cl_show_bloodspray 1 // Turns on blood

// _CPU Settings
cl_phys_props_enable 0 // Turns Angel Munozty props off
cl_phys_props_max 0 // Turns Angel Munozty props off
cl_ragdoll_collide 0 // Ragdolls don't pile up
cl_phys_props_enable 1 // zBlocked
cl_phys_props_max 1 // zBlocked
cl_ragdoll_physics_enable 1 // Bodies stay visible when killed
props_break_max_pieces 0 // Props disappear when broken

// _GPU Settings
rope_averagelight 0 // Reduces rope resolution
rope_collide 0 // Reduces rope resolution
rope_shake 0 // Reduces rope resolution
rope_smooth 0 // Reduces rope resolution
rope_smooth_minwidth 0 // Reduces rope resolution
rope_smooth_minalpha 0 // Reduces rope resolution
rope_smooth_maxalphawidth 0 // Reduces rope resolution
rope_smooth_maxalpha 0 // Reduces rope resolution
rope_smooth_enlarge 0 // Reduces rope resolution
rope_subdiv 0 // Reduces rope resolution
rope_wind_dist 0.01 // Reduces rope resolution
r_shadows 1 // Enables shadows
r_shadowrendertotexture 1 // Blends the shadows with the textures
r_dynamic 0
r_drawmodeldecals 1 // Shows clientside hits on models
r_waterforcereflectentities 1 // Water Detail Reflect All
r_rootlod 0 // High Model Detail
r_lod -3 // Enables anisotropic filtering
mat_vsync 0 // V-Sync Off
mat_dxlevel 95 // Direct-x 9.0 with HDR
mat_colorcorrection 0 // Disables color correction
mat_forceaniso 8 // 8x Ansiotropic Filtering
mat_antialias 4 // 4x Anti-aliasing
mat_reducefillrate 0 // High Shader Detail
mat_picmip 0 // High Texture Detail
mat_hdr_enabled 0 // Disables high dynamic range
mat_disable_bloom 1 // Disables high dynamic range
mat_clipz 0
mat_monitorgamma 1.6 // Brightness setting
mat_specular 1 // Shows reflection on scopes
mat_bumpmap 1 // Enables bumpmapping
mat_mipmaptextures 1 // Turns anisotropic filtering on
mat_bloomscale 0 // Turns HDR off
cl_ejectbrass 1 // Shows Ejecting Shells
cl_c4dynamiclight 1 // Big blinking C4 light

// _Misc Settings
cl_downloadfilter nosounds // Turns pub server sound downloads off

clear
echo "(0)(0) (0)(0) (0)(0) (0)(0) (0)(0) (0)(0)"
echo "(' -') (' -') (' -') (' -') (' -') (' -')"
echo "(Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z)"
echo " "
echo "(0)(0) DirectX set to 9.0c (0)(0)"
echo "(' -') Anisotropic set to 8x (' -')"
echo "(Z)(Z) Anti-aliasing set to 4x (Z)(Z)"
echo " "
echo "(0)(0) (0)(0) (0)(0) (0)(0) (0)(0) (0)(0)"
echo "(' -') (' -') (' -') (' -') (' -') (' -')"
echo "(Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z)"

dT's AMD FPS Config

// dT Legal FPS Config Version 2.3
// Updated: 26 October 2007

// Cvars Value for cvar

//Net settings

cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_updaterate "101"
cl_interpolate "1"
cl_cmdrate "101"
cl_interp "0.01"
cl_smooth "1"
cl_smoothtime "0.01"
cl_resend "6"
net_graph "0"
cl_showfps "0"
rate "30000"
fps_max "1337"
cl_pred_optimize "2"
net_maxfragments "1280"
cl_timeout "30"
cl_predictweapons "1"

//Ingame quality

jpeg_quality "100"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
cl_allowdownload "0"
cl_allowupload "0"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "1"
texture_budget_background_alpha "999999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_colorcorrection "0"
mat_wateroverlaysize "1"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
muzzleflash_light "0"
ai_expression_optimization "1"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "0"
cl_wpn_sway_interp "0"
mat_trilinear "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "1"
r_forcewaterleaf "0"
r_updaterefracttexture "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_texture_list_all "0"
mat_texturelist_directories "0"
mat_texturelist_files "1"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_decal_cullsize "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_lod_noupdate "1"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0"
mat_shadowstate "0"
r_worldlights "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "0"
r_waterforceexpensive "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_DoCovertTransitions "1"
r_fastzreject "-1"
r_waterforceexpensive "0"
r_worldlights "2"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
cl_logofile "0"
r_shadowmaxrendered "9"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
cl_rumblescale "0"
cl_ejectbrass "0"
net_showevents "0"
r_spray_lifetime "1"
showhitlocation "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_ropetranslucent "0"
commentary_firstrun "0"
r_dynamic "0"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "1"
vprof_graphwidth "1"
r_lightaverage "1"
lod_enable "1"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
cl_autohelp "0"
cl_c4progressbar "1"
hud_centerid "0"
npc_height_adjust "1"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
blink_duration "0"
hud_fastswitch "1"
closecaption "0"

//Debug commands

mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"

//Radar settings

cl_radartype "1"
cl_radaralpha "255"
cl_radartype "1"

//Sound settings

snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
snd_noextraupdate "1"
suitvolume "0"
dsp_enhance_stereo "0"
dsp_slow_cpu "0"
dsp_spatial "1"
dsp_speaker "50"
dsp_volume "2"
dsp_water "1"
cl_downloadfilter "nosounds"
snd_profile "0"
volume "1"
voice_scale "1"
voice_modenable "1"
voice_enable "1"

//These cvars will boost your fps dramaticly

r_3dnow "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"

//Ropes

rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"

//Models

g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "1"
cl_phys_props_max "50"
r_maxmodeldecal "0"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"
r_drawmodeldecals "0"

//Blood settings

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

//Other
props_break_max_pieces "0"
datacachesize "64"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
con_enable "1"
weapon_showproficiency "1"

//Buy Menu (Delete this part if you have your own or don't want a buy menu)

bind "KP_END" "buy deagle"
bind "KP_DOWNARROW" "buy vesthelm;buy vest"
bind "KP_PGDN" "buy m4a1;buy ak47"
bind "KP_ENTER" "buy awp"
bind "KP_DEL" "buy mp5"
bind "KP_PLUS" "buy defuser"
bind "KP_LEFTARROW" "buy hegrenade"
bind "KP_5" "buy flashbang"
bind "KP_RIGHTARROW" "buy smokegrenade"

clear
echo "dT Legal FPS Config Version 2.3"

cevo cfg

//CEVO FPS Config
//----------------------
//Email all questions or concerns to MStevens@cevolved.com
//Re-name this config to "autoexec.cfg" to enable

clear
echo "***********************"
echo "CEVO FPS Configuration v1.3 loaded"
echo "http://www.cevolved.com"
echo "Email any questions or concerns to MStevens@cevolved.com"
echo "***********************"

// FPS Settings
// ----------------


//Cl_ Commands

cl_cmdrate "101" // Must be set to 100/101
cl_drawmonitors "0" // changeable
cl_ejectbrass "0" // changeable
cl_forcepreload "1" // changeable
cl_interp "0.01" // Must be set to .01
cl_interpolate "1" // Must be set to 1
cl_lagcomp_errorcheck "1" // changeable
cl_lagcompensation "1" // changeable
cl_minmodels "1" // changeable
cl_min_ct "1" // changeable
cl_min_t "1" // changeable
cl_predictweapons "1" // changeable
cl_pred_optimize "2" // changeable
cl_phys_props_max "50" // Must be set to 50+
cl_ragdoll_physics_enable "0" // changeable
cl_ragdoll_collide "0" // changeable
cl_smooth "1" // changeable
cl_smoothtime "0.01" // changeable
cl_updaterate "101" // Must be set to 100/101


//Mat_ commands

mat_bloomscale "0" // changeable
mat_bumpmap "0" // changeable
mat_clipz "1" // changeable
mat_colorcorrection "0" // changeable
mat_compressedtextures "1" // changeable
//mat_debug // Illegal
mat_debug_postprocessing_effects "0" // Must be set to 0
mat_debugdepthmode "0" // Must be set to 0
mat_debugdepthval "128" // Must be set to 128
mat_debugdepthvalmax "256" // Must be set to 256
mat_disable_bloom "1" // changeable
//mat_dxlevel 90 // Must be set to 81 or higher
mat_filterlightmaps "1" // changeable
mat_forcehardwaresync "0" // changeable
mat_hdr_enabled "0" // changeable
mat_parallaxmap "0" // changeable
mat_picmip "0" // Must not be higher than 2
mat_reducefillrate "1" // changeable
mat_specular "0" // changeable
mat_vsync "0" // changeable

//R_ Commands

r_decals "0" // changeable
r_decal_cullsize "0" // changeable
r_dopixelvisibility "0" // changeable
r_drawbatchdecals "0" // changeable
r_drawflecks "0" // changeable
r_drawmodeldecals "0" // changeable
r_dynamic "0" // changeable
r_eyes "0" // changeable
r_flex "0" // changeable
r_lightaverage "1" // Must be set to 1
r_lod "-1" // Must be set to -1/0/1/2
r_maxdlights "32" // Must be set to 32
r_occlusion "1" // changeable
r_renderoverlayfragment "0" // changeable
r_rootlod "2" // Must be set to 0/1/2
r_shadows "1" // changeable
r_shadowmaxrendered "1" // changeable
r_shadowrendertotexture "1" // changeable
r_teeth "0" // changeable
r_waterforceexpensive "0" // changeable
r_waterdrawreflection "0" // changeable
r_worldlights "2" // Must be set to 2
r_worldlightmin "0.0002" // Must be set to .0002

r_3dnow "1" // changeable
r_mmx "1" // changeable
r_sse "1" // changeable
r_sse2 "1" // changeable
r_3dsky 0 // changeable

//Rope_

rope_averagelight "0" // changeable
rope_collide "0" // changeable
rope_shake "0" // changeable
rope_smooth "0" // changeable
rope_smooth_minwidth "0" // changeable
rope_smooth_minalpha "0" // changeable
rope_smooth_maxalphawidth "0" // changeable
rope_smooth_maxalpha "0" // changeable
rope_smooth_enlarge "0" // changeable
rope_subdiv "0" // changeable
rope_wind_dist "0.01" // changeable


//Miscellaneous

//+showbudget // Illegal
//+showbudget_texture // Illegal
//+showbudget_texture_global // Illegal
//flush // Illegal
//flush_locked // Illegal
fps_max "100" // changeable
func_break_max_pieces "0" // changeable
gl_clear "1" // Must be set to 1
jpeg_quality "100" // Must be set to 100
mp_decals "0" // changeable
net_showevents "0" // Must be set to 0
props_break_max_pieces "0" // changeable
props_break_max_pieces_perframe "0" // changeable
rate "25000" // Must be set to 25000+
snd_flushasync
texture_budget_background_alpha "999 // changeable
texture_budget_panel_height "0" // changeable
texture_budget_panel_width "0" // changeable
//timerefresh // Illegal
voice_enable "1" // changeable
voice_scale "1" // changeable
voice_modenable "1" // changeable
violence_agibs "1" // changeable
violence_hgibs "1" // changeable
violence_hblood "1" // changeable
violence_ablood "1" // changeable
//wait // Illegal
//zoom_sensitivity_ratio "1" // changeable


//BUY BINDS
//-----
//KP_ is the prefix for KeyPad buttons
//You may add multiple buy commands to one key
//Ex. bind "f1" "buy awp;buyammo1;buy deagle;buyammo2;buyammo2;buyammo2"
//Remove the "//" to activate the bind

//bind "buy awp"
//bind "buy ak47"
//bind "buy m4a1"
//bind "buy famas"
//bind "buy galil"
//bind "buy mp5"
//bind "buy tmp"
//bind "buy deagle"
//bind "buy usp"
//bind "buyammo1"
//bind "buyammo2"
//bind "buy flashbang"
//bind "buy hegrenade"
//bind "buy smokegrenade"
//bind "buy defuser"
//bind "vest"
//bind "vesthelm"

Casey's Config v2 (CAL compliant)

// Casey's Config v2 (CAL compliant)
// Updated for new season by CAL|Stone
// Updated 01/23/07 - Added misc settings section

//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "101"
rate "25000"

//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.

//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1" // Enables phsyics props.
cl_phys_props_max "50" // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
cl_show_splashes "0" // Disables water splashes.

//_Set Render vars_
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals "0" // Models decals (i.e. blood).
r_eyes "0" // Disables eyes in models.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "1"
props_break_max_pieces "0" // Disables prop fragmenting

//_Set Materials vars_
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

//_Set HUD vars_
hud_centerid "1" // Centers player IDs
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.

//_Set Misc settings_
cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100" // High quality screenshots

clear
echo _Casey's Config v2 (CAL compliant) loaded_

AnX's Highest-end cfg

budget_show_history 1
cl_interp .01
cl_interpolate 1
cl_updaterate 100
cl_cmdrate 100
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_smooth 1
rate 25000
cl_phys_props_enable 1
cl_ragdoll_physics_enable 1
cl_show_splashes 1
cl_ejectbrass 1
cl_forcepreload 1
cl_phys_props_enable 1
cl_phys_props_max 1
cl_wpn_sway_scale 1
jpeg_quality 100
mat_forceaniso 1
mat_trilinear 1
mat_wateroverlaysize 256
mat_vsync 1
mat_hdr_enabled 1
mat_hdr_level 2
mat_picmip 0
mat_reducefillrate 0
mat_antialias 8
mat_bloomscale 1
mat_bumpmap 1
mat_clipz 0
mat_fastnobump 0
mat_fastspecular 1
mat_mipmaptextures 1
mat_specular 1
mat_picmip 0
mp_decals 500
muzzleflash_light 1
r_occlusion 1
r_propsmaxdist 5000000
r_renderoverlayfragment 1
r_waterforceexpensive 1
r_cheapwaterstart 0
r_cheapwaterend 0
r_avglight 1
r_decal_cullsize 0
r_decals 2048
r_drawdetailprops 1
r_drawflecks 1
r_drawmodeldecals 1
r_dynamic 1
r_eyes 1
r_lightaverage 1
r_shadows 2
r_teeth 1
r_waterforceexpensive 1
r_lod -5
r_rootlod -7
r_3dsky 1
rope_averagelight 1
rope_smooth 1
rope_subdiv 1
rope_wind_dist 1
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs

terça-feira, 22 de setembro de 2009




demoro mais saiu o videos dos trutas na lan valew a todos

cada um no seu conceito

ai galera esse video foi feito de resposta ao video do ze comeia tem todo mundo dos drifters ate eu kkkk com minha vizao de raio x mais conhecido como o olho de tandera kkk so que vcs tem que forcar muito as vistas por o editor do video nao soube fazer muito beim e como dis o titulo cada um no seu conceito

quinta-feira, 27 de agosto de 2009

sábado, 22 de agosto de 2009

trutas na lan

valew a presenca ai galera !!!

terça-feira, 4 de agosto de 2009

sexta-feira, 31 de julho de 2009

quarta-feira, 22 de julho de 2009

quarta-feira, 15 de julho de 2009

o novo video do kira





fico loko parabens!

sexta-feira, 10 de julho de 2009

๖Dя!F†Eя`ڴ/ HULK




esse xita huhuhu brincadeira gostei do video parabens !

domingo, 5 de julho de 2009

SpawN, zet, NeO, mooN^^;, cogu, Real, Naikon, Taz, MJE, allen, lurppis, ferg,



Allout from kreuz on Vimeo.

esse video e show só fera pela as imagens foi tiradas do campeonato , acho que de 2007 pelo menos foi a data que o video foi postado no video conta com a presença de 41 times como ,noa ,sk ,mibr ,fnatic e por ai vai

sexta-feira, 26 de junho de 2009

cal_gui_v2.0



acabei de encontrar o cal 2.0 ainda to testando ele por enquando esta indo tudo beim

quem quiser baixar clique aqui

quinta-feira, 25 de junho de 2009

opcoes de arranque

galera vou estar falando hoje sobre opcoes de arranque pra quem não sabe ele ajuda muito no desempenho do jogo e as vezes não faz porra nenhuma kkk!! bom mais os comandos existem e esta ai pra se usar , então vamos la !




primeiro vc vai no seu steam , meu jogos /no seu counter strike source clique com o botão direito e vai em propriedades depois vc clica em opcoes de arranque "set launch options" vai abrir uma pequena janela ai é colocar as opcoes de arranque vou colocar a imagem pra ajudar vcs a encontrarem











agora vo colocar alguns comandos pra vcs

-high "deixa o css em prioridade alta ou seja deixa mais rápido "


-refresh 100 " todo mundo coloca 100 eu coloco 65 porque meu monitor e frequência 60

-freq " 65 pelo mesmo motivo acima toma cuidado com isso se vc subir muito os números seu
jogo pode nao ligar

-heapsize "esse vc coloca o valor a metade do sua memoria ram exemplo se vc tiver 512 de ram vc coloca -heapsize 256000


-heapsize 524288 "para 1 gb de memoria "

-heapsize 1048576 " para 2 gb de memoria "


-nojoy "aumenta a velocidade do load game "


-dxlevel "muda o directx do seu jogo vc pode colocar


-dxlevel 70 "para 7.1"

-dxlevel 80 "para 8.0"

-dxlevel 81 "para 8.1"

-dxlevel 90 "para 9.0"


mas cuidado tem server que nao aceita dxlevel 7.0 ou 8.0 se da alguma zica mude de novo para 9.0

-width

-height

os dois comandos acima serve para vc definir em qual resolucao seu jogo de iniciar ex:

-width 640 -height 480

-width 1280 -height 1024

-width 1680 -height 1050

-noipx "similar ao nojoy"

-noforcemparms "usa as definições de botões do mouse da área de trabalho "

-noforcemaccel "usa as definições de aceleração do mouse de área de trabalho "

-noforcemspd "usa as definições de velocidade de mouse da área de trabalho "

-autoconfig "irá permitir ao Steam configurar o jogo com as melhores configurações para sua máquina."


entao e isso se eu descobrir mais alguns eu posto aqui valew!



Css - MdG 0=] Ownage





eita ownage bonito kkkkk to ate emocionado huhuh

terça-feira, 16 de junho de 2009

segunda-feira, 15 de junho de 2009

domingo, 14 de junho de 2009

TiLs : Almost Famous Css movie[tiLscss.com soon!]



aAa clan





galera eu nao podia deixar esse video de fora vale a pena assistir!!

sábado, 13 de junho de 2009

.:XAraDA :.





bom como o dono do server eu tenho que colocar pelo menos um video meu ne!!! kkk

zblock

pra quem precisa de um anti-cheats zblock baixe aqui

Css RCs2Cah



ToileT's TeaM Movie PrevieW



tom css japan


Oniguiri movie




ToileTs Team: XiXi


kira


olha que te camper fdp kkk

Counter Strike Source animation from Andrew Hutton on Vimeo.

eu nao aguentei quando vi esse video kkk o ct relachado

quinta-feira, 11 de junho de 2009

abrindo portas do modem hikari

eae vou estar postando aqui no blog como abrir as portas do modem hikari ,bflets bom foi assim que me ensinaram e é assim que eu vou passa pra vcs se alguém tiver algo a dizer me da um toque valew então vamos começar !


1. instale o cd da sua hikari ,bflets quando voce terminar de instalar vai aparecer esta janela que esta abaixo ,clique onde eu marquei de vermelho







2. na próxima janela clique em CTU






3.na próxima tela coloque os dados que a ntt te enviou junto com o modem




pra quem não sabe é uma folha parecida com essa a baixo onde ta riscado de vermelho e preto e o que voce precisa




4.clique onde eu to indicando












5. agora role a pagina ate chegar em ●静的アドレス変換設定(ポート指定)coloque o numero 1 e clique no botão ao lado onde estou indicando na figura abaixo você vai reparar que tem dois parecidos mas é o primeiro que voce vai usar







6.deixe sua pagina igual a minha não preencha "LAN側端末IPアドレス"porque ai vai o seu ip não o meu kkk






7.agora vai no menu iniciar/todos os programas/assessórios/prompt comando, vai abrir uma tela preta do Dos lá você digita "ipconfig" onde ta escrito endereço ip e o seu ,as vezes vai aparecer um monte mas procure um numero igual da figura abaixo ,depois pegue seu ip e coloque no seu "LAN側端末IPアドレス" na figura acima e "ok" veja a figura abaixo





8. na próxima tela clique onde estou indicando








9. clique mais uma vez onde estou indicando!







10.clique em "ok"







11. clique no botão esquerdo





pronto! as portas estao abertas tudo que eu escrevi aqui foi do jeito que me ensinaram se alguem souber de outro jeito poste um comentário, pra quem for tentar boa sorte huahuahuha! no meu eu fiz e ficou bom flw !